RemovePlayerMessage

class in UnityEngine.Networking.NetworkSystem

/

다음으로부터 상속:Networking.MessageBase

매뉴얼로 전환

설명

This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.

변수

playerControllerIdThe player ID of the player GameObject which should be removed.

상속된 멤버

Public 함수

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.
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