class in UnityEditor.SceneManagement
/
다음으로부터 상속:SceneManagement.SceneManager
매뉴얼로 전환Scene management in the Editor.
| loadedSceneCount | The number of loaded Scenes. | 
| playModeStartScene | Loads this SceneAsset when you start Play Mode. | 
| preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. | 
| ClosePreviewScene | Closes a preview scene created by NewPreviewScene. | 
| CloseScene | Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager. | 
| DetectCrossSceneReferences | Detects cross-scene references in a Scene. | 
| EnsureUntitledSceneHasBeenSaved | Shows a save dialog if an Untitled scene exists in the current scene manager setup. | 
| GetSceneManagerSetup | Returns the current setup of the SceneManager. | 
| MarkAllScenesDirty | Mark all the loaded Scenes as modified. | 
| MarkSceneDirty | Mark the specified Scene as modified. | 
| MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. | 
| MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. | 
| NewPreviewScene | Creates a new preview scene. Any object added to a preview scene will only be rendered in that scene. | 
| NewScene | Create a new Scene. | 
| OpenScene | Open a Scene in the Editor. | 
| RestoreSceneManagerSetup | Restore the setup of the SceneManager. | 
| SaveCurrentModifiedScenesIfUserWantsTo | Asks you if you want to save the modified Scene or Scenes. | 
| SaveModifiedScenesIfUserWantsTo | Asks whether the modfied input Scenes should be saved. | 
| SaveOpenScenes | Save all open Scenes. | 
| SaveScene | Save a Scene. | 
| SaveScenes | Save a list of Scenes. | 
| activeSceneChangedInEditMode | Subscribe to this event to get notified when the active Scene has changed in Edit mode in the Editor. | 
| newSceneCreated | This event is called after a new Scene has been created. | 
| sceneClosed | This event is called after a Scene has been closed in the editor. | 
| sceneClosing | This event is called before closing an open Scene after you have requested that the Scene is closed. | 
| sceneOpened | This event is called after a Scene has been opened in the editor. | 
| sceneOpening | This event is called before opening an existing Scene. | 
| sceneSaved | This event is called after a Scene has been saved. | 
| sceneSaving | This event is called before a Scene is saved disk after you have requested the Scene to be saved. | 
| NewSceneCreatedCallback | Callbacks of this type which have been added to the newSceneCreated event are called after a new Scene has been created. | 
| SceneClosedCallback | Callbacks of this type which have been added to the sceneClosed event are called immediately after the Scene has been closed. | 
| SceneClosingCallback | Callbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed. | 
| SceneOpenedCallback | Callbacks of this type which have been added to the sceneOpened event are called after a Scene has been opened. | 
| SceneOpeningCallback | Callbacks of this type which have been added to the sceneOpening event are called just before opening a Scene. | 
| SceneSavedCallback | Callbacks of this type which have been added to the sceneSaved event are called after a Scene has been saved. | 
| SceneSavingCallback | Callbacks of this type which have been added to the sceneSaving event are called just before the Scene is saved. | 
| sceneCount | The total number of currently loaded Scenes. | 
| sceneCountInBuildSettings | Number of Scenes in Build Settings. | 
| CreateScene | Create an empty new Scene at runtime with the given name. | 
| GetActiveScene | Gets the currently active Scene. | 
| GetSceneAt | Get the Scene at index in the SceneManager's list of loaded Scenes. | 
| GetSceneByBuildIndex | Get a Scene struct from a build index. | 
| GetSceneByName | Searches through the Scenes loaded for a Scene with the given name. | 
| GetSceneByPath | Searches all Scenes loaded for a Scene that has the given asset path. | 
| LoadScene | Loads the Scene by its name or index in Build Settings. | 
| LoadSceneAsync | Loads the Scene asynchronously in the background. | 
| MergeScenes | This will merge the source Scene into the destinationScene. | 
| MoveGameObjectToScene | Move a GameObject from its current Scene to a new Scene. | 
| SetActiveScene | Set the Scene to be active. | 
| UnloadSceneAsync | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. | 
| activeSceneChanged | Subscribe to this event to get notified when the active Scene has changed. | 
| sceneLoaded | Add a delegate to this to get notifications when a Scene has loaded. | 
| sceneUnloaded | Add a delegate to this to get notifications when a Scene has unloaded |