ActivationControlPlayable

class in UnityEngine.Timeline

/

다음으로부터 상속:Playables.PlayableBehaviour

매뉴얼로 전환

설명

Playable that controls the active state of a GameObject.

변수

gameObjectGameObject to control it active state.
postPlaybackThe active state to set on the GameObject after the graph has been stopped

상속된 멤버

Public 함수

OnBehaviourDelayThis function is called when the Playable play state is changed to PlayState.Delayed.
OnBehaviourPauseThis function is called when the Playable play state is changed to PlayState.Paused.
OnBehaviourPlayThis function is called when the Playable play state is changed to PlayState.Playing.
OnGraphStartThis function is called when the PlayableGraph that owns this PlayableBehaviour starts.
OnGraphStopThis function is called when the PlayableGraph that owns this PlayableBehaviour stops.
OnPlayableCreateThis function is called when the Playable that owns the PlayableBehaviour is created.
OnPlayableDestroyThis function is called when the Playable that owns the PlayableBehaviour is destroyed.
PrepareDataThis function is called during the PrepareData phase of the PlayableGraph.
PrepareFrameThis function is called during the PrepareFrame phase of the PlayableGraph.
ProcessFrameThis function is called during the ProcessFrame phase of the PlayableGraph.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961