Base class for all user-defined event playables.
Use this class to execute code at a specific time.
using UnityEngine.Timeline;
class MyEventPlayable : EventPlayable { public override void OnTrigger() { //Do your stuff... } }
triggerTime | The time at which the event should be triggered. |
OnTrigger | Called when the event should be triggered. |
OnBehaviourDelay | This function is called when the Playable play state is changed to PlayState.Delayed. |
OnBehaviourPause | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay | This function is called when the Playable play state is changed to PlayState.Playing. |
OnGraphStart | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
OnGraphStop | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
OnPlayableCreate | This function is called when the Playable that owns the PlayableBehaviour is created. |
OnPlayableDestroy | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
PrepareData | This function is called during the PrepareData phase of the PlayableGraph. |
PrepareFrame | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame | This function is called during the ProcessFrame phase of the PlayableGraph. |