TrackBindingTypeAttribute

class in UnityEngine.Timeline

매뉴얼로 전환

설명

Specifies the type of object that should be bound to a TrackAsset.

Use this attribute when creating Custom Tracks to specify the type of object the track requires a binding to.

using UnityEngine;
using UnityEngine.Timeline;

[TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)] public class LightTrack : TrackAsset { }

변수

flagsOptions related to the track binding.
typeThe type of object that the track requires a binding to.
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