InteractionManager

class in UnityEngine.XR.WSA.Input

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설명

Provides access to user input from hands, controllers, and system voice commands.

정적 변수

numSourceStates(Read Only) The number of InteractionSourceState snapshots available for reading with InteractionManager.GetCurrentReading.

정적 함수

GetCurrentReadingGet the current SourceState.

Events

InteractionSourceDetectedOccurs when a new hand, controller, or source of voice commands has been detected.
InteractionSourceDetectedLegacyOccurs when a new hand, controller, or source of voice commands has been detected.
InteractionSourceLostOccurs when a hand, controller, or source of voice commands is no longer available.
InteractionSourceLostLegacyOccurs when a hand, controller, or source of voice commands is no longer available.
InteractionSourcePressedOccurs when a hand or controller has entered the pressed state.
InteractionSourcePressedLegacyOccurs when a hand or controller has entered the pressed state.
InteractionSourceReleasedOccurs when a hand or controller has exited the pressed state.
InteractionSourceReleasedLegacyOccurs when a hand or controller has exited the pressed state.
InteractionSourceUpdatedOccurs when a hand or controller has experienced a change to its SourceState.
InteractionSourceUpdatedLegacyOccurs when a hand or controller has experienced a change to its SourceState.

델리게이트

SourceEventHandlerCallback to handle InteractionManager events.
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