public static bool Toggle (bool value, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool Toggle (bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);

파라미터

labelOptional label in front of the toggle.
valueThe shown state of the toggle.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.


See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

bool The selected state of the toggle.

설명

Make a toggle.


Show a button if the toggle control is selected.

using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow { bool showBtn = true;

[MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }
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