Grid

class in UnityEngine

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다음으로부터 상속:GridLayout

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설명

Grid is the base class for plotting a layout of uniformly spaced points and lines.

The Grid component stores dimensional data of the layout of the grid and provides helper functions to retrieve information about the grid, such as the conversion between the cell location and local space location of items within the grid.

The layout of the Grid component is in the XY plane with the origin of the grid always beginning at (0, 0) and the X and Y coordinates of the grid only as positive values.

Implements the interface GridLayout.

변수

cellGapThe size of the gap between each cell in the Grid.
cellLayoutThe layout of the cells in the Grid.
cellSizeThe size of each cell in the Grid.
cellSwizzleThe cell swizzle for the Grid.

Public 함수

GetCellCenterLocalGet the logical center coordinate of a grid cell in local space.
GetCellCenterWorldGet the logical center coordinate of a grid cell in world space.

정적 함수

InverseSwizzleDoes the inverse swizzle of the given position for given swizzle order.
SwizzleSwizzles the given position with the given swizzle order.

상속된 멤버

변수

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had active and enabled called?
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
cellGapThe size of the gap between each cell in the layout.
cellLayoutThe layout of the cells.
cellSizeThe size of each cell in the layout.
cellSwizzleThe cell swizzle for the layout.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
CellToLocalConverts a cell position to local position space.
CellToLocalInterpolatedConverts an interpolated cell position in floats to local position space.
CellToWorldConverts a cell position to world position space.
GetBoundsLocalReturns the local bounds for a cell at the location.
GetLayoutCellCenterGet the default center coordinate of a cell for the set layout of the Grid.
LocalToCellConverts a local position to cell position.
LocalToCellInterpolatedConverts a local position to cell position.
LocalToWorldConverts a local position to world position.
WorldToCellConverts a world position to cell position.
WorldToLocalConverts a world position to local position.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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