PlayableBinding

struct in UnityEngine.Playables

매뉴얼로 전환

설명

Struct that holds information regarding an output of a PlayableAsset.

PlayableAssets specify the type of outputs it supports using PlayableBindings.

Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.

정적 변수

DefaultDurationThe default duration used when a PlayableOutput has no fixed duration.
NoneA constant to represent a PlayableAsset has no bindings.

변수

outputTargetTypeThe type of target required by the PlayableOutput for this PlayableBinding.
sourceObjectA reference to a UnityEngine.Object that acts a key for this binding.
streamNameThe name of the output or input stream.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961