Animator.recorderStartTime

매뉴얼로 전환
public float recorderStartTime ;

설명

Start time of the first frame of the buffer relative to the frame at which StartRecording was called.

For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized (StartRecording is not called), the value of this property will be -1.

See Also: recorderStopTime.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961