Shader.globalRenderPipeline

매뉴얼로 전환
public static string globalRenderPipeline ;

설명

Render pipeline currently in use.

This value is used to filter sub shaders based on the "RenderPipeline" tag. If a sub shader uses the "RenderPipeline" tag, it is used if and only if globalRenderPipeline matches the value completely. A sub shader that doesn't use the "RenderPipeline" tag will match all render pipelines. A matching sub shader is selected for all shaders when this value changes.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961