Caching.ClearAllCachedVersions

매뉴얼로 전환
public static bool ClearAllCachedVersions (string assetBundleName);

파라미터

assetBundleNameThe AssetBundle name.

반환

bool Returns true when cache clearing succeeded.

설명

Removes all the cached versions of the given AssetBundle from the cache.

Returns false if any cached bundle is in use.

using System.Collections;
using UnityEngine.Networking;
using UnityEngine;

public class Example : MonoBehaviour { IEnumerator ClearAllCachedVersionsExample(string uri) { //Download the bundle UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Given the name of an asset bundle, this will clear every cached version across all caches Caching.ClearAllCachedVersions(bundle.name); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961