public static string PasswordField (Rect position, string password, GUIStyle style= EditorStyles.textField);
public static string PasswordField (Rect position, string label, string password, GUIStyle style= EditorStyles.textField);
public static string PasswordField (Rect position, GUIContent label, string password, GUIStyle style= EditorStyles.textField);

파라미터

positionRectangle on the screen to use for the password field.
labelOptional label to display in front of the password field.
passwordThe password to edit.
styleOptional GUIStyle.

반환

string The password entered by the user.

설명

Makes a text field where the user can enter a password.

This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor, and it can have an optional label in front.


Password Field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Editor Script that creates a password field and lets you visualize what have you // typed in a label.

class EditorGUIPasswordField : EditorWindow { string text = "Some text here";

[MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); }

void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text);

EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961