ModelImporterIndexFormat

enumeration

매뉴얼로 전환

설명

Format of the imported mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

See Also: ModelImporter.indexFormat, Mesh.indexFormat.

변수

AutoUse 16 or 32 bit index buffer depending on mesh size.
UInt16Use 16 bit index buffer.
UInt32Use 32 bit index buffer.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961