public static Quaternion Euler (float x, float y, float z);

설명

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis; applied in that order.

For more information, see Rotation and Orientation in Unity.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Quaternion rotation = Quaternion.Euler(0, 30, 0); } }

public static Quaternion Euler (Vector3 euler);

설명

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3(0, 30, 0); Quaternion rotation = Quaternion.Euler(rotationVector); } }
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