public static string GetString (string key, string defaultValue= "");

파라미터

keyThe key identifying the setting.
defaultValueThe default value to use if the setting identified by the key parameter cannot be found or is unavailable.

반환

string The current value of the setting identified by key, or the default value.

설명

Gets the value corresponding to remote setting identified by key, if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return "" (empty string).

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { Debug.Log(RemoteSettings.GetString("defaultPlayerName")); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961