IPackerPolicy

interface in UnityEditor.Sprites

매뉴얼로 전환

설명

Sprite packing policy interface. Provide a custom implementation to control which Sprites go into which atlases.

변수

AllowSequentialPackingSpecifies whether sequential processing of atlas tags is enabled. If enabled, sprite packing tags are processed one by one to reduce memory usage.

Public 함수

GetVersionReturn the version of your policy. Sprite Packer needs to know if atlas grouping logic changed.
OnGroupAtlasesImplement custom atlas grouping here.
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