TextGenerator

class in UnityEngine

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설명

Class that can be used to generate text for rendering.

Caches vertices, character info, and line info for memory friendlyness.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Font font; void Start() { TextGenerationSettings settings = new TextGenerationSettings(); settings.textAnchor = TextAnchor.MiddleCenter; settings.color = Color.red; settings.generationExtents = new Vector2(500.0F, 200.0F); settings.pivot = Vector2.zero; settings.richText = true; settings.font = font; settings.fontSize = 32; settings.fontStyle = FontStyle.Normal; settings.verticalOverflow = VerticalWrapMode.Overflow; TextGenerator generator = new TextGenerator(); generator.Populate("I am a string", settings); Debug.Log("I generated: " + generator.vertexCount + " verts!"); } }

변수

characterCountThe number of characters that have been generated.
characterCountVisibleThe number of characters that have been generated and are included in the visible lines.
charactersArray of generated characters.
fontSizeUsedForBestFitThe size of the font that was found if using best fit mode.
lineCountNumber of text lines generated.
linesInformation about each generated text line.
rectExtentsExtents of the generated text in rect format.
vertexCountNumber of vertices generated.
vertsArray of generated vertices.

생성자

TextGeneratorCreate a TextGenerator.

Public 함수

GetCharactersPopulate the given List with UICharInfo.
GetCharactersArrayReturns the current UICharInfo.
GetLinesPopulate the given list with UILineInfo.
GetLinesArrayReturns the current UILineInfo.
GetPreferredHeightGiven a string and settings, returns the preferred height for a container that would hold this text.
GetPreferredWidthGiven a string and settings, returns the preferred width for a container that would hold this text.
GetVerticesPopulate the given list with generated Vertices.
GetVerticesArrayReturns the current UIVertex array.
InvalidateMark the text generator as invalid. This will force a full text generation the next time Populate is called.
PopulateWill generate the vertices and other data for the given string with the given settings.
PopulateWithErrorsWill generate the vertices and other data for the given string with the given settings.
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