Version: 2020.3

AnimBool

class in UnityEditor.AnimatedValues

/

다음으로부터 상속:AnimatedValues.BaseAnimValueNonAlloc_1

매뉴얼로 전환

설명

Lerp from 0 - 1.

When value is 0 returns false, when value > 0.5 returns true. Animated using Mathf.Lerp.

변수

fadedRetuns the float value of the tween.

생성자

AnimBoolConstructor.

Public 함수

FadeReturns a value between from and to depending on the current value of the bools animation.

보호되는 함수

GetValueType specific implementation of BaseAnimValue_1.GetValue.

상속된 멤버

변수

isAnimatingIs the value currently animating.
speedSpeed of the tween.
targetTarget to tween towards.
valueCurrent value of the animation.
valueChangedCallback while the value is changing.

보호되는 함수

BeginAnimatingBegin an animation moving from the start value to the target value.
StopAnimStop the animation and assign the given value.
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