Version: 2020.3

AnimationLayerMixerPlayable

struct in UnityEngine.Animations


인터페이스 구현:IPlayable

매뉴얼로 전환

설명

An implementation of IPlayable that controls an animation layer mixer.

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

정적 변수

NullReturns an invalid AnimationLayerMixerPlayable.

Public 함수

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

정적 함수

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961