Version: 2020.3

AnimatorUtility.OptimizeTransformHierarchy

매뉴얼로 전환
public static void OptimizeTransformHierarchy (GameObject go, string[] exposedTransforms);

파라미터

go GameObject to Optimize.
exposedTransforms List of transform name to expose.

설명

This function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving alot of CPU cycles.

You can optionally provide a list of transform name, this function will create a flattened hierarchy of these transform under GameObject.

A call to this function at runtime will re-initialize the animator.

See Also: AnimatorUtility.OptimizeTransformHierarchy, Animator.hasTransformHierarchy.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961