Version: 2020.3
public static bool MoveAssetToTrash (string path);

파라미터

path Project relative path of the asset or folder to be deleted.

반환

bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

설명

Moves the specified asset or folder to the OS trash.

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.DeleteAsset, AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasons public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Move All Files In Folder To Trash")] static void MoveAllFilesInFolderToTrash() { string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961