Version: 2020.3
public static Vector4 Vector4Field (string label, Vector4 value, params GUILayoutOption[] options);

파라미터

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Vector4 The value entered by the user.

설명

Make an X, Y, Z & W field for entering a Vector4.


Modify X,Y,Z and W values directly of a GameObject.

using UnityEngine;
using UnityEditor;

public class ModifyQuaternionDirectly : UnityEditor.EditorWindow { Quaternion quat; public Vector4 value;

[MenuItem("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly), true, "My Empty Window"); window.Show(); }

void OnGUI() { value = EditorGUILayout.Vector4Field("Components:", value); if (GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation);

if (GUILayout.Button("Close")) this.Close(); }

static Vector4 QuaternionToVector4(Quaternion rot) { return new Vector4(rot.x, rot.y, rot.z, rot.w); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961