struct in UnityEngine.Experimental.GlobalIllumination
Use this Struct to help initialize a LightDataGI structure as a box-shaped spot light.
color | The direct light color. |
height | The height of the box light. |
indirectColor | The indirect light color. |
instanceID | The light's instanceID. |
mode | The lightmode. |
orientation | The light's orientation. |
position | The light's position. |
range | The light's range. |
shadow | Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. |
width | The width of the box light. |