Version: 2020.3
Experimental: this API is experimental and might be changed or removed in the future.

ExternalGPUProfiler

class in UnityEngine.Experimental.Rendering

매뉴얼로 전환

설명

The ExternalGPUProfiler API allows developers to programatically take GPU frame captures in conjunction with supported external GPU profilers.
GPU frame captures can be used to both analyze performance and debug graphics related issues.

GPU captures can be taken when running using the API both in Editor and in standalone development builds.
The ExternalGPUProfiler API supports both PIX and RenderDoc.


PIX Specific Support
Support for PIX is only available on Windows desktop when using the DirectX 12 rendering API.
NOTE: The entire editor will be captured when capturing a frame in editor.

RenderDoc Specific Support
Support for RenderDoc is available when running on both Windows and Linux desktop.
Supported rendering APIs include DirectX 12, DirectX 11, and Vulkan.
NOTE: Only the game view will be captured when capturing a frame in editor.

정적 함수

BeginGPUCaptureBegins the current GPU frame capture in the external GPU profiler.
EndGPUCaptureEnds the current GPU frame capture in the external GPU profiler.
IsAttachedReturns true when a development build is launched by an external GPU profiler.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961