Version: 2020.3

ForceMode2D

enumeration

매뉴얼로 전환

설명

Option for how to apply a force using Rigidbody2D.AddForce.

Use this to apply a certain type of force to a 2D RigidBody. There are two types of forces to apply: Force mode and Impulse Mode. For a 3D Rigidbody see ForceMode.

//This script adds force to a Rigidbody. The kind of force is determined by which buttons you click.

//Create a Sprite and attach a Rigidbody2D component to it //Attach this script to the Sprite

using UnityEngine; using UnityEngine.EventSystems;

public class AddingForce : MonoBehaviour { //Use to switch between Force Modes enum ModeSwitching { Start, Impulse, Force }; ModeSwitching m_ModeSwitching;

//Use this to change the different kinds of force ForceMode2D m_ForceMode; //Start position of the RigidBody, use to reset Vector2 m_StartPosition;

//Use to apply force to RigidBody Vector2 m_NewForce;

//Use to manipulate the RigidBody of a GameObject Rigidbody2D m_Rigidbody;

void Start() { //Fetch the RigidBody component attached to the GameObject m_Rigidbody = GetComponent<Rigidbody2D>(); //Start at first mode (nothing happening yet) m_ModeSwitching = ModeSwitching.Start;

//Initialising the force to use on the RigidBody in various ways m_NewForce = new Vector2(-5.0f, 1.0f);

//This is the RigidBody's starting position m_StartPosition = m_Rigidbody.transform.position; }

void Update() { //Switching modes depending on button presses switch (m_ModeSwitching) { //This is the starting mode which resets the GameObject case ModeSwitching.Start:

//Reset to starting position of RigidBody m_Rigidbody.transform.position = m_StartPosition; //Reset the velocity of the RigidBody m_Rigidbody.velocity = new Vector2(0f, 0f); break;

//This is the Force Mode case ModeSwitching.Force: //Make the GameObject travel upwards m_NewForce = new Vector2(0, 1.0f); //Use Force mode as force on the RigidBody m_Rigidbody.AddForce(m_NewForce, ForceMode2D.Force); break;

//This is the Impulse Mode case ModeSwitching.Impulse: //Make the GameObject travel upwards m_NewForce = new Vector2(0f, 1.0f); //Use Impulse mode as a force on the RigidBody m_Rigidbody.AddForce(m_NewForce, ForceMode2D.Impulse); break; } }

//These are the Buttons for telling what Force to apply as well as resetting void OnGUI() { //If reset button pressed if (GUI.Button(new Rect(100, 0, 150, 30), "Reset")) { //Switch to start/reset case

m_ModeSwitching = ModeSwitching.Start; }

//Impulse button pressed if (GUI.Button(new Rect(100, 60, 150, 30), "Apply Impulse")) { //Switch to Impulse mode (apply impulse forces to GameObject)

m_ModeSwitching = ModeSwitching.Impulse; }

//Force Button Pressed if (GUI.Button(new Rect(100, 90, 150, 30), "Apply Force")) { //Switch to Force mode (apply force to GameObject) m_ModeSwitching = ModeSwitching.Force; } } }

변수

ForceAdd a force to the Rigidbody2D, using its mass.
ImpulseAdd an instant force impulse to the rigidbody2D, using its mass.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961