Version: 2020.3
public static float MoveTowards (float current, float target, float maxDelta);

파라미터

current The current value.
target The value to move towards.
maxDelta The maximum change that should be applied to the value.

설명

Moves a value current towards target.

This is essentially the same as Mathf.Lerp but instead the function will ensure that the speed never exceeds maxDelta. Negative values of maxDelta pushes the value away from target.

using UnityEngine;

public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;

void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961