Version: 2020.3

DownloadHandlerAudioClip

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.DownloadHandler

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설명

A DownloadHandler subclass specialized for downloading audio data for use as AudioClip objects.

DownloadHandlerAudioClip stores received data in a pre-allocated Unity AudioClip object. It is optimized for downloading audio data from Web servers, and may perform audio data decompression and decoding on a worker thread.

For use cases where you wish to download an audio clip via HTTP and use it as an AudioClip within Unity, usage of this class is strongly recommended.

변수

audioClipReturns the downloaded AudioClip, or null. (Read Only)
compressedCreate AudioClip that is compressed in memory.
streamAudioCreate streaming AudioClip.

생성자

DownloadHandlerAudioClipConstructor, specifies what kind of audio data is going to be downloaded.

보호되는 함수

GetDataCalled by DownloadHandler.data. Returns a copy of the downloaded clip data as raw bytes.

정적 함수

GetContentReturns the downloaded AudioClip, or null.

상속된 멤버

변수

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
errorError message describing a failure that occurred inside the download handler.
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this DownloadHandler is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthHeaderCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.
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