Version: 2020.3

Physics.defaultSolverIterations

매뉴얼로 전환
public static int defaultSolverIterations ;

설명

The defaultSolverIterations determines how accurately Rigidbody joints and collision contacts are resolved. (default 6). Must be positive.

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

Note: Changing the defaultSolverIterations does not affect already created Rigidbodies. To change an existing Rigidbody please use Rigidbody.solverIterations.

See Also: Physics.defaultSolverVelocityIterations.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.defaultSolverIterations = 10; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961