Version: 2020.3
public static void SetInt (string key, int value);

설명

Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.

The following example passes the `KeyName` and `Value` variables to a function called `SetInt`. The function uses the `KeyName` variable in `PlayerPrefs.SetInt` as an identifier, and `Value` as the contents to store. For example, you could use `PlayerPrefs.SetInt` to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.

The following GetInt function then uses the same `KeyName` variable to retrieve the value stored in the `PlayerPrefs` data.

using UnityEngine;

public class Example : MonoBehaviour { public void SetInt(string KeyName, int Value) { PlayerPrefs.SetInt(KeyName, Value); }

public int Getint(string KeyName) { return PlayerPrefs.GetInt(KeyName); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961