Version: 2020.3

VertexAttributeFormat

enumeration

매뉴얼로 전환

설명

Data type of a VertexAttribute.

Individual components of a Mesh vertex can use different data types. For example, a vertex normal could be stored as either 32-bit float, or 16-bit float numbers.

See Also: VertexAttribute, Mesh.GetVertexAttributeFormat, Mesh.GetVertexAttributes, VertexAttributeDescriptor.

변수

Float3232-bit float number.
Float1616-bit float number.
UNorm88-bit unsigned normalized number.
SNorm88-bit signed normalized number.
UNorm1616-bit unsigned normalized number.
SNorm1616-bit signed normalized number.
UInt88-bit unsigned integer.
SInt88-bit signed integer.
UInt1616-bit unsigned integer.
SInt1616-bit signed integer.
UInt3232-bit unsigned integer.
SInt3232-bit signed integer.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961