A class attribute that allows you to define tag constraints on a MonoBehavior or ScriptableObject's field in the object selector.
This attribute allows you to specify tags that a GameObject or Component must have for the object selector to display it.
tags | The tags to match. Because a GameObject can only have one tag, only one of them must be present. |
ObjectSelectorHandlerWithTagsAttribute | Constructor used to declare the ObjectSelectorHandlerWithTagsAttribute on a field. |