Version: 2020.3

WaitForSecondsRealtime

class in UnityEngine

/

다음으로부터 상속:CustomYieldInstruction

매뉴얼로 전환

설명

Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }

변수

waitTimeThe given amount of seconds that the yield instruction will wait for.

생성자

WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

상속된 멤버

변수

keepWaitingIndicates if coroutine should be kept suspended.
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