public static string GUIDToAssetPath (string guid);

설명

Gets the corresponding asset path for the supplied guid, or an empty string if the GUID can't be found.

Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEditor;
using UnityEngine;

public class GUIDToAssetPathExample : MonoBehaviour { [MenuItem("APIExamples/GUIDToAssetPath")] static void MaterialPathsInProject() { var allMaterials = AssetDatabase.FindAssets("t: Material");

foreach (var guid in allMaterials) { var path = AssetDatabase.GUIDToAssetPath(guid); Debug.Log(path); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961