public ParticleSystemTrailTextureMode textureMode ;

설명

Choose whether the U coordinate of the trail Texture is tiled or stretched.

Stretching causes the Texture to map once along the entire length of the trail, whereas Tiling causes the Texture to repeat at a rate of once per world unit. To set the tiling rate, use Material.SetTextureScale.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961