public static Quaternion FromToRotation (Vector3 fromDirection, Vector3 toDirection);

설명

Creates a rotation which rotates from fromDirection to toDirection.

Usually you use this to rotate a transform so that one of its axes eg. the y-axis - follows a target direction toDirection in world space.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the rotation so that the transform's y-axis goes along the z-axis transform.rotation = Quaternion.FromToRotation(Vector3.up, transform.forward); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961