public Vector3 cameraPosition ;

설명

Used to calculate the distance to objects.

Together with worldToCameraMatrix, this is used to determine distances to objects for sorting.

See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961