Version: 2020.1
언어: 한국어
public static bool TryGetFrustum (Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect);

파라미터

camera Camera to use.
near The corners of the near plane. (A minimum size of 4 elements is required.)
far The corners of the far plane. (A minimum size of 4 elements is required.)
frustumAspect The aspect ratio of the frustrum.

반환

bool Whether the frustrum was calculated.

설명

Calculate the frustrum corners.

Corners are calculated in this order: left bottom, left top, right top, right bottom.

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