Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

Lightmapping.Bake(UnityEngine.SceneManagement.Scene)

매뉴얼로 전환

파라미터

targetScene All objects except for those in the target scene will be treated as Contribute GI but will not have any lighting data generated for them.

반환

void Returns true if the bake ran successfully. Will return false and print a warning message if it's not possible to start the bake.

설명

Starts a synchronous bake job with influencers.

This method effectively divides the world into two buckets: - the target scene that lighting data is generated for. - the influencing scenes that contribute to GI, but don't have any lightmaps or probes generated for them. Lights, emissive materials etc. are preserved. Returns when the lightmapping has finished. bakeStarted will be called when the bake starts, and bakeCompleted when it is done.
Only works in Lightmapping.GIWorkflowMode.OnDemand mode.

For asynchronous bakes see BakeAsync.

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