Version: 2020.1
언어: 한국어

CustomDataModule

struct in UnityEngine

매뉴얼로 전환

설명

Script interface for CustomDataModule.

Once configured, this module generates custom per-particle data, which you can use either in script or shaders. To read the data from script, simply call ParticleSystem.GetCustomParticleData. To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.EnableVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.

See Also: ParticleSystem, ParticleSystem.customData.

변수

enabledSpecifies whether the CustomDataModule is enabled or disabled.

Public 함수

GetColorGet a MinMaxGradient, that is being used to generate custom HDR color data.
GetModeFind out the type of custom data that is being generated for the chosen data stream.
GetVectorGet a MinMaxCurve, that is being used to generate custom data.
GetVectorComponentCountQuery how many MinMaxCurve elements are being used to generate this stream of custom data.
SetColorSet a MinMaxGradient, in order to generate custom HDR color data.
SetModeChoose the type of custom data to generate for the chosen data stream.
SetVectorSet a MinMaxCurve, in order to generate custom data.
SetVectorComponentCountSpecify how many curves are used to generate custom data for this stream.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961