Version: 2020.1
언어: 한국어

PerObjectData

enumeration

매뉴얼로 전환

설명

What kind of per-object data to setup during rendering.

At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.

See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.

변수

NoneDo not setup any particular per-object data besides the transformation matrix.
LightProbeSetup per-object light probe SH data.
ReflectionProbesSetup per-object reflection probe data.
LightProbeProxyVolumeSetup per-object light probe proxy volume data.
LightmapsSetup per-object lightmaps.
LightDataSetup per-object light data.
MotionVectorsSetup per-object motion vectors.
LightIndicesSetup per-object light indices.
ReflectionProbeDataSetup per-object reflection probe index offset and count.
OcclusionProbeSetup per-object occlusion probe data.
OcclusionProbeProxyVolumeSetup per-object occlusion probe proxy volume data (occlusion in alpha channels).
ShadowMaskSetup per-object shadowmask.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961