Version: 2020.1
언어: 한국어
public void AddForce (Vector3 force, ForceMode mode= ForceMode.Force);

파라미터

force Force vector in world coordinates.
mode Type of force to apply.

설명

Adds a force to the Rigidbody.

Force is applied continuously along the direction of the force vector. Specifying the ForceMode mode allows the type of force to be changed to an Acceleration, Impulse or Velocity Change.

Applied Force is calculated in FixedUpdate or by explicitly calling the Physics.Simulate method.

Force can only be applied to an active Rigidbody. If a GameObject is inactive, AddForce has no effect. Also, the Rigidbody cannot be kinematic.

By default the Rigidbody's state is set to awake once a force is applied, unless the force is Vector3.zero.

See Also: AddForceAtPosition, AddRelativeForce, AddTorque.

This example applies a forward force to the GameObject's Rigidbody.

using UnityEngine;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody; public float m_Thrust = 20f;

void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); }

void FixedUpdate() { if (Input.GetButton("Jump")) { //Apply a force to this Rigidbody in direction of this GameObjects up axis m_Rigidbody.AddForce(transform.up * m_Thrust); } } }

public void AddForce (float x, float y, float z, ForceMode mode= ForceMode.Force);

파라미터

x Size of force along the world x-axis.
y Size of force along the world y-axis.
z Size of force along the world z-axis.
mode Type of force to apply.

설명

Adds a force to the Rigidbody.

This example applies an Impulse force along the Z axis to the GameObject's Rigidbody.

using UnityEngine;

public class Example : MonoBehaviour { public float thrust = 1.0f; public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(0, 0, thrust, ForceMode.Impulse); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961