Version: 2020.1
언어: 한국어
public void SetTexture (int nameID, Texture t);
public void SetTexture (string name, Texture t);

파라미터

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.
t The new texture value.

설명

The new texture value.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961