Version: 2020.2
언어: 한국어

Caching.ClearCachedVersion

매뉴얼로 전환
public static bool ClearCachedVersion (string assetBundleName, Hash128 hash);

파라미터

assetBundleName The AssetBundle name.
hash Version needs to be cleaned.

반환

bool Returns true when cache clearing succeeded. Can return false if any cached bundle is in use.

설명

Removes the given version of the AssetBundle.

using UnityEngine;

public class Example : MonoBehaviour { void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name)); } }
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