Version: 2020.2
언어: 한국어

Color32

struct in UnityEngine

매뉴얼로 전환

설명

Representation of RGBA colors in 32 bit format.

Each color component is a byte value with a range from 0 to 255.

Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.

변수

aAlpha component of the color.
bBlue component of the color.
gGreen component of the color.
rRed component of the color.
this[int]Access the red (r), green (g), blue (b), and alpha (a) color components using [0], [1], [2], [3] respectively.

생성자

Color32Constructs a new Color32 with given r, g, b, a components.

Public 함수

ToStringReturns a formatted string for this color.

정적 함수

LerpLinearly interpolates between colors a and b by t.
LerpUnclampedLinearly interpolates between colors a and b by t.

연산자

ColorColor32 can be implicitly converted to and from Color.
Color32Color32 can be implicitly converted to and from Color.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961