Version: 2020.2
언어: 한국어
public float maxDepth ;

설명

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.

This is only used if useDepth is true. If the maxDepth is set to -Mathf.Infinity or Mathf.Infinity then the highest possible depth is used.

See Also: Transform.

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