Version: 2020.2
언어: 한국어

TextureImporter

class in UnityEditor

/

다음으로부터 상속:AssetImporter

매뉴얼로 전환

설명

Texture importer lets you modify Texture2D import settings from editor scripts.

Settings of this class match the ones exposed in Texture Import Settings.

변수

allowAlphaSplittingAllows alpha splitting on relevant platforms for this texture.
alphaIsTransparencyIf the provided alpha channel is transparency, enable this to prefilter the color to avoid filtering artifacts.
alphaSourceSelect how the alpha of the imported texture is generated.
alphaTestReferenceValueReturns or assigns the alpha test reference value.
androidETC2FallbackOverrideETC2 texture decompression fallback override on Android devices that don't support ETC2.
anisoLevelAnisotropic filtering level of the texture.
borderMipmapKeeps texture borders the same when generating mipmaps.
compressionQualityQuality of Texture Compression in the range [0..100].
convertToNormalmapConverts heightmaps to normal maps.
crunchedCompressionUse crunched compression when available.
fadeoutFades out mip levels to a gray color.
filterModeFiltering mode of the texture.
generateCubemapCubemap generation mode.
heightmapScaleAmount of bumpyness in the heightmap.
ignorePngGammaIgnore the Gamma attribute in PNG files. This property does not effect other file formats.
isReadableSet this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data.
maxTextureSizeMaximum texture size.
mipMapBiasMip map bias of the texture.
mipmapEnabledGenerate Mip Maps.
mipmapFadeDistanceEndMip level where texture is faded out completely.
mipmapFadeDistanceStartMip level where texture begins to fade out.
mipmapFilterMipmap filtering mode.
mipMapsPreserveCoverageEnables or disables coverage-preserving alpha mipmapping.
normalmapFilterNormal map filtering mode.
npotScaleScaling mode for non power of two textures.
qualifiesForSpritePackingReturns true if this TextureImporter is setup for Sprite packing.
secondarySpriteTexturesSecondary textures for the imported Sprites.
spriteBorderBorder sizes of the generated sprites.
spriteImportModeSelects Single or Manual import mode for Sprite textures.
spritePackingTagSelects the Sprite packing tag.
spritePivotThe point in the Sprite object's coordinate space where the graphic is located.
spritePixelsPerUnitThe number of pixels in the sprite that correspond to one unit in world space.
spritesheetArray representing the sections of the atlas corresponding to individual sprite graphics.
sRGBTextureDetermines whether this texture stores color data.
streamingMipmapsEnable mipmap streaming for this texture.
streamingMipmapsPriorityRelative priority for this texture when reducing memory size in order to hit the memory budget.
textureCompressionCompression of imported texture.
textureShapeThe shape of the imported texture.
textureTypeWhich type of texture are we dealing with here.
vtOnlyWhen enabled, this texture can solely be used in combination with a Texture Stack for Virtual Texturing. When enabled the texture is not guaranteed to be available as a Texture2D in the Player (e.g., not accessible from a script). When disabled, the Player includes the texture both as a Texture2D (e.g., accessible from script) and as a streamable texture in a Texture Stack.
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public 함수

ClearPlatformTextureSettingsClear specific target platform settings.
DoesSourceTextureHaveAlphaDoes textures source image have alpha channel.
GetAutomaticFormatReturns the TextureImporterFormat that would be automatically chosen for this platform.
GetDefaultPlatformTextureSettingsGet the default platform specific texture settings.
GetPlatformTextureSettingsGet platform specific texture settings.
ReadTextureImportInstructionsReads the active texture output instructions of this TextureImporter.
ReadTextureSettingsRead texture settings into TextureImporterSettings class.
SetPlatformTextureSettingsSet specific target platform settings.
SetTextureSettingsSet texture importers settings from TextureImporterSettings class.

정적 함수

IsDefaultPlatformTextureFormatValidValidates ref::TextureImporterFormat:: based on the type of the current format (ref::TextureImporterType::) and the default platform.
IsPlatformTextureFormatValidValidates ref::TextureImporterFormat:: based on a specified import type (ref::TextureImporterType::) and a specified build target (ref::BuildTarget::.).

상속된 멤버

변수

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

정적 함수

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961