Version: 2020.2
언어: 한국어

JobHandle

struct in Unity.Jobs

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설명

JobHandle.

변수

IsCompletedReturns false if the task is currently running. Returns true if the task has completed.

Public 함수

CompleteEnsures that the job has completed.

정적 함수

CheckFenceIsDependencyOrDidSyncFenceCheckFenceIsDependencyOrDidSyncFence.
CombineDependenciesCombines multiple dependencies into a single one.
CompleteAllEnsures that all jobs have completed.
ScheduleBatchedJobsBy default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them.
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