Version: 2020.3
언어: 한국어
public static Rect GetRect (GUIContent content, GUIStyle style);
public static Rect GetRect (GUIContent content, GUIStyle style, params GUILayoutOption[] options);

파라미터

content The content to make room for displaying.
style The GUIStyle to layout for.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Rect A rectangle that is large enough to contain content when rendered in style.

설명

Reserve layout space for a rectangle for displaying some contents with a specific style.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Shows the button rect properties in a label when the mouse is over it GUIContent buttonText = new GUIContent("some button"); GUIStyle buttonStyle = GUIStyle.none;

void OnGUI() { Rect rt = GUILayoutUtility.GetRect(buttonText, buttonStyle); if (rt.Contains(Event.current.mousePosition)) { GUI.Label(new Rect(0, 20, 200, 70), "PosX: " + rt.x + "\nPosY: " + rt.y + "\nWidth: " + rt.width + "\nHeight: " + rt.height); } GUI.Button(rt, buttonText, buttonStyle); } }

public static Rect GetRect (float width, float height);
public static Rect GetRect (float width, float height, GUIStyle style);
public static Rect GetRect (float width, float height, params GUILayoutOption[] options);
public static Rect GetRect (float width, float height, GUIStyle style, params GUILayoutOption[] options);

파라미터

width The width of the area you want.
height The height of the area you want.
style An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Rect The rectanlge to put your control in.

설명

Reserve layout space for a rectangle with a fixed content area.


public static Rect GetRect (float minWidth, float maxWidth, float minHeight, float maxHeight);
public static Rect GetRect (float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style);
public static Rect GetRect (float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options);
public static Rect GetRect (float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[] options);

파라미터

minWidth The minimum width of the area passed back.
maxWidth The maximum width of the area passed back.
minHeight The minimum width of the area passed back.
maxHeight The maximum width of the area passed back.
style An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

반환

Rect A rectangle with size between minWidth & maxWidth on both axes.

설명

Reserve layout space for a flexible rect.

The rectangle's size will be between the min & max values.

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