Version: 2020.3
언어: 한국어

HideFlags.HideInHierarchy

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설명

The object will not appear in the hierarchy.

using UnityEngine;

public class Example : MonoBehaviour { // Creates 5 planes and hides them from the Hierarchy in the Editor.

void Start() { for (int i = 0; i < 5; i++) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; } } }
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